Google 3D warehouse: http://sketchup.google.com/3dwarehouse/details?mid=6d4398488bf46b2090434d8892c3df2f
Cryengine Enviroment: http://www.gamefront.com/files/21910906/XiaohanGao-arch1101-2012-exp3.zip
Xiao Han Gao
Monday, 25 June 2012
Sunday, 24 June 2012
Final video
cryengine environment with elevators and dinning table
overview
since we are designing headquarters, the first thing comes to my mind is the size of my model has to be big, big enough to give people a sense of pressure, to make people feel the power.
this is my favorite image captured on a bridge
image taken from elevator |
T2 interactive software headquarter
this is the headquarter i designed for take two interactive software,and i got my inspiration from games, i tended to design something more unrealistic more futuristic. and by my understanding of the power of T2 is how their games can shape people's thoughts, the shape of my bridge also reflect their own design concept.
looking from this angle, the headquarter of facebook looks like a giant spider crawling towards to T2 headquarter spining. |
facebook is one of the biggest social network community, the power of facebook is connection, is how it can connect every corner of internet, how it can drag everyone closer, how it can gather everything together. as such, the idea of "interconnectedness"is the concept of my model.
the headquarter of facebook looks like a giant spider, reflecting the power of connection, implying facebook spreading web all over the internet.
dinning table
the dinning table is placed in the middle of the two buildings, is designed in a furturastic shape, their huge headquarters hanging up at the back, implying their powers
SKETCHUP MODEL THAT INCLUDES THE TWO ELEVATORS AND DINING TABLE
The image above is my design process sketch.
The developed models
Take two interactive software headquarter
Facebook Headquarter
T2 elevator |
T2 elevator |
Friday, 1 June 2012
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